Texture problems (i am using Paper2d)
Hello everyone,I am facing this huge problem with textures and sprites/flipbook animations inside my paper2d project. I am not an expert with textures so please forgive me if this can be fixed with a setting that i am not aware of. I have noticed that unreal does not show semi-transparent sprites during runtime.It is either 1 or 0. this is the original png.
This is the imported texture. These are the sprites.As you can see the semi-transparencies show in the preview And this is the final result when i double click on a sprite.What you see here is what is rendered during runtime with the flipbook animation. Why is this happening?I tried playing around with the settings but nothing seems to change.The system calculates semi transparencies as either 0 or 1 and the end result is very bad for what i am trying to create.Is this a "bug" or is there a setting that will fix this? Thank you
In the Sprite Editor, change the Default Material to TranslucentUnlitSpriteMaterial. If you don't see that option in the drop-down, go to View Options and enable Show Plugin Content. By default, this is set to MaskedUnlitSpriteMaterial, which won't show alpha correctly.
Hope that helps!
answered Sep 14 '14 at 09:49 AM
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