Texture problems (i am using Paper2d)
Hello everyone,I am facing this huge problem with textures and sprites/flipbook animations inside my paper2d project.
I am not an expert with textures so please forgive me if this can be fixed with a setting that i am not aware of.
I have noticed that unreal does not show semi-transparent sprites during runtime.It is either 1 or 0.
this is the original png. This is the imported texture.
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Hi Roccinio, In the Sprite Editor, change the Default Material to TranslucentUnlitSpriteMaterial. If you don't see that option in the drop-down, go to View Options and enable Show Plugin Content. By default, this is set to MaskedUnlitSpriteMaterial, which won't show alpha correctly. Hope that helps! First of all i would like to thank you from the bottom of my heart for helping me out!
Not in a million years would i imagine that i had to enable show plugin content and choose TranslucentUnlitSpriteMaterial for it to work properly.But i am still facing a problem and i would like your opinion.This is the sprite after the change And this is from inside the flipbook editor.
Once you placed your flipbook in your game, you can edit the material and set it to TranslucentUnlitSpriteMaterial. The flipbook will still preview using the default sprite material but in game it should be displayed correctly ;) I will report it as a bug since it is not working as intended and thanks again for your help. Cheers!
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