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How should I go about joining&making servers?

Hi! I have been trying to dive into networking (right now using blueprints as I have yet to find ANY info on doing it in C++), but would like to know one thing: how should I go about making/joining servers? The playercount is not expected to be massive, so there should be no need for a dedicated server. How should I then make as easy as possible "Host server button"; that would let users host their servers preferably without having to mess with port forwarding. And if that is not possible, well, at least I would like to know how to make the client connect to a particular server, and how to host it. (I know this is a lot of questions from person with not much knowledge on the subject, but that's why I went to answerhub instead of forums) Thanks!

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asked Sep 12 '14 at 02:25 PM in Using UE4

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avatar image DoctorPC Sep 12 '14 at 04:49 PM

updated to the top.

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1 answer: sort voted first

Time for this to die.

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answered Jun 11 '15 at 01:20 PM

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