BUG: Transform Location Manipulator separates from grouped objects if typing XYZ coordinates

When I group two objects (in this example two sphere meshes imported at 0,0,0), I cannot
manually type in X,Y,Z coordinates for Transform Location without Transform Location Manipulator being left behind.

I also tried this with two point lights and problem occurs there as well.

This issue appears to be limited to Location Manipulator. Rotation and Scale update properly.

Hey GTJohn,

Thanks for report! I was able to reproduce this issue here, and have entered a report in our database for our developers (TTP# 346438). I will let you know when I see any update.

In meantime, you can resolve these issues by making sure GroupActor, which is created when you group Actors, is selected in Scene Outliner when you enter values manually.

Thanks!