Texture settings "bug" ?(paper2d project)

Hello everyone,
I created a little project so you can see problem i am facing right now with my game.link text

Please open project and double click at " sky to dark bottom TEXTURE".Go to compression/compression settings and change TC default to TC normalmap.Then change it back to TC default and VOILA! sprite changes color even though in preview has remained same.Is this normal?Personally i can never go back to original texture and it is killing me.I have to delete it and re import it so i can be able to fix this.
Thank you.

Hey ,

I opened test project you linked to and followed your instructions. Changing compression settings to TC Normalmap changed sky_to_dark_bottom_Sprite to green. Changing it back to TC Default, however, reset Sprite to original texture. Just to be clear, are you experiencing something different? Does Sprite remain green? And if you PIE, does background remain green?

Hello there ,

These are original sprites with TC Default for both of them. two sprites have a seamless gradient between them.

Now i go and change bottom sprite;s TC Default to TC Normalmap (It makes no difference if you choose any of options on drop down menu. problem will occur anyways).It becomes green.

Now i go and change it back to TC Default.You can clearly see that sprite has not reverted to original gradient. It is a different colour now(actually it has cut of top about 20% of texture.thats why deep is gone).Whatever i do from now on it will be stuck to that colour which is not original one.
These pictures were taken from project that i uploaded to you with version 4.4.3.How it is possible that in your system you cannot replicate this?I believe this is a very serious problem since if you want to experiment with something there is no way to go back and you have to delete and re import asset. Just imagine doing this in property matrix for 50 sprites.What a nightmare!Thank you.

Okay, i see difference now, and same thing happens here. I’ll look into this for you and see what’s going on. Thanks for details!

Hey ,

It looks like when you switch Compression Settings to TC Normalmap, it disables sRGB ( checkbox in Texture section). This is expected as part of compression process. When you switch back to TC Default, that isn’t being re-enabled. Enable that again and you should see texture way it was originally. Let me know if that doesn’t help!