Pinch and Zoom detection inconsistency
I am hoping someone can help me. I am experiencing an issue where even though the events are firing, nothing is happening. It works when the game is launched for the first time. After a few seconds it no longer works even though i can see the events are still firing.
I might be doing something wrong but considering it works a while then stops working, perhaps my method of doing is incorrectly implemented or something.
Some advise would be much appreciated.
asked Sep 12 '14 at 02:38 PM in Using UE4
Finally fixed this issue.
Seems there was a problem with the negative values so i just did a simple compare and inverted negative values. I also set all the variables back to 0 if you release the key to prevent bugs that occurred occasionally where it would get stuck not know if its zooming in or out.
answered Sep 13 '14 at 10:16 AM
I also try to create function "pinch to zoom", whether you managed to do this? you use a pinch input or do it your own way?
answered Apr 20 '15 at 04:51 PM
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