I’m new to Blueprints so what I’m trying to do might be very simple. Bear with me.
All I want to do is have an event fire off when a variable changes. But I don’t know how to trigger that event.
I have 2 Blueprints. In one Blueprint I’m changing a variable that belongs to the other Blueprint (via Blueprint comms).
That works, the variable changes when I test play and press a key I assigned. However, I’m not sure how to have it do anything once it changes. Basically I don’t know how to properly start the events inside the second blueprint if I change the variable in the first Blueprint.
If I try an event begin play node it fires off the second the game starts, which I don’t want. I want it to start when and only when the variable changes.
I guess what I want is a sort of event begin play when a variable changes node Otherwise I’m not really sure how to START something.
Any ideas what I’m missing?