What are the poly limits in UE4

I am curious what are the different poly limits in UE4 compared to UE3.

If you are talking about per-mesh poly count, 65k per static mesh limit is removed in the latest beta so it goes as high as your system can handle.

here is a link to the thread where people talk about the vert/poly limit.

http://forums.epicgames.com/threads/969938-Engine-News-07-24-2013

Awesome, thank you for the answers and the link guys.

Hello,

Unreal Engine 3 and Unreal Engine 4 do not have have hard limits on the number of poly’s / verts you can use, so it depends on what your target hardware can support.

With UE4 we also support both Skeletal Meshes (animation) and Static Meshes With >64k Vertices.

If you have access to your target hardware, it would be easiest to just test directly on it :slight_smile:

Awesome, thank you for the answers and the link guys.