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What are the poly limits in UE4

I am curious what are the different poly limits in UE4 compared to UE3.

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asked Mar 11 '14 at 04:42 AM in Rendering

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:42 AM

If you are talking about per-mesh poly count, 65k per static mesh limit is removed in the latest beta so it goes as high as your system can handle.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:42 AM +

Awesome, thank you for the answers and the link guys.

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Hello,

Unreal Engine 3 and Unreal Engine 4 do not have have hard limits on the number of poly's / verts you can use, so it depends on what your target hardware can support.

With UE4 we also support both Skeletal Meshes (animation) and Static Meshes With >64k Vertices.

If you have access to your target hardware, it would be easiest to just test directly on it :)

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answered Mar 11 '14 at 04:42 AM

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:42 AM

Awesome, thank you for the answers and the link guys.

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