I am curious what are the different poly limits in UE4 compared to UE3.
If you are talking about per-mesh poly count, 65k per static mesh limit is removed in the latest beta so it goes as high as your system can handle.
here is a link to the thread where people talk about the vert/poly limit.
http://forums.epicgames.com/threads/969938-Engine-News-07-24-2013
Awesome, thank you for the answers and the link guys.
Hello,
Unreal Engine 3 and Unreal Engine 4 do not have have hard limits on the number of poly’s / verts you can use, so it depends on what your target hardware can support.
With UE4 we also support both Skeletal Meshes (animation) and Static Meshes With >64k Vertices.
If you have access to your target hardware, it would be easiest to just test directly on it
Awesome, thank you for the answers and the link guys.