how to make a functional pause menu

I am new to UE4 and currently trying to make a functional pause menu with buttons that do certain actions(I.e. go to main menu, options, return to game etc.) however, I am having a difficult time doing this, and I would appreciate any help at all. Although most of the game is in the third dimension I am hoping to make a 2D pause menu based on MS-DOS UI(or lack thereof). Does anyone know how I could create such a menu, or point me to somewhere where a question like this one has been asked, or a tutorial on how to do this. By the way, I did check the documentation tutorials on this site and found them difficult and at times impossible to follow. Thanks in advance!

How about:

Youtube would be a major resource for you.

i can’t tell but would this also work for other game modes?

I will work for any game mode, as long as you write code for it. It wont work in any game mode until you write the code…

Unreal engine has a build in function that actually pauses the game when you need it too.

All you have to do is add a widget to your hud and on your button press event set the widget to visable.
Use a flip flop to make is hidden again while it’s already open.

Do you need more help?

yes, do you know how i can insert a different type of text(i.e. terminal) without causing problems?

What code would I need to use to do that? I have no skill in coding and any experience only comes from java. Also thank you. I appreciate the time you are taking to answer my questions.

I can give you a link to a free and working optiosn menu and the link to the tutorial on how to use it.

It is coded in Blueprint.

tell me if you want it or not.

Yes please and thank you for helping. One thing: would I still need to write a compatibility code for it?

Here is the link for the menu: Download :: Frostcrackstudio

Here is the link for the video to set it up: FCS Options Menu v1.4 the FPS counter update - YouTube

I don’t think you need a compatibility code, you only need to migrate it into Unreal Engine 4.

Tell me if you need more help,or if this did help you out.

How do i migrate it? And how do I import a different font? i can’t just dump the files in there. it won’t accept it.

If it is engine 4 then u will never need to write a compatibility code. animal crossing pc

In the video, he already had everything where needed to be for the most part. I do not. I do not know if I am missing an important step in the process or something.

Right click the map and hover the mouse over Asset Actions then Migrate then the file explore will open and you need to select the Content folder in your project.

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Tell me if you need more help or not.

I don’t think you completely answered my question. My problem is that the file for the pause menu is still in the downloads file, and I have no idea how to import said file into UE4. And if I am reading this correctly, and going off video, I need a specialized level for the main menu to put the pause menu that level first before importing the pause menu to the actual level? Or am i over complicating things?

Disregard previous, I needed to open the project which was downloaded, which i did not do.
However, I still don’t know how to import fonts into UE4 without discovering the placeholder

To change the font will you need to download or create the font and have it as a .TFF or .OTF file type. then drag it in to Unreal Engine. then make a new font ad connect the downloaded font in there.¨

Here is a link that will explain everything:

make sure thet the licens for teh font allow you to use it in your game.

Thank you! It worked perfectly.

I thought it worked, but then this happened

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