How do I add projectile effects to a projectile system based on a line trace?

How do I add projectile effects to a projectile system based on a line trace?

Hey Hugh,

Are you trying to make the particle effects come from the projectile or where it is hitting, like an explosion? Particle effects themselves have a rotation so if its the former you can just attach it to the projectile, move and rotate it the way you’d like.

Best Regards,

Ryan

I made a blueprint for projectiles for a prototype. every-time I fire the projectile it registers as “+5”. Though I don’t see any indication of what I hit or how it looks so I figured next step is a projectile object or explosion. Would I make the particle effect and attach the setup to the projectile blueprint under a drop option. Can you provide a image of where the VFX or object would go in the blueprint?

There are several ways to approach this, you could hide the object and play an explosion by attaching an emitter, if the projectile is quick you could just make it play an explosion effect, that would be pretty much the same as above but no object to see it just the emitter. You could have an Effect already there as a component and hide it then show it and play it. What I would do and this is just my opinion is make the explosion effect and then figure out how you want to present that effect on the projectile.

Best Regards,

Ryan