[FEEDBACK] UX and and Req. for a UX Feedback Sticky on the Forums

I didn’t see a forum thread for user Experience. The closest is this one:

http://forums.epicgames.com/threads/968404-Who-does-Epic-envision-Rocket-being-used-by

I think it would be helpful to have a Sticky thread for high-level feedback like UI\UX. If tyhere is on ealready, can you let me know and I’ll poste my feedback there ? :slight_smile:

By the way, I am an absolute, dedicated, Unreal Engine die-hard. I’ll use no other Engine :slight_smile:

Here’s my feedback so far:


Less Cluttered, more FLOW-based UI

  • The current Rocket UI would be better as a typical two-screen workflow. I’m not only referencing UE3 or UDK, but other engines as well. (But I think UE3 did it best). The current default UI configuration is actually more like what I would expect from an animation editor (minus the tracks, etc…)

  • The current Rocket UI does not support FLOW-based development. It’s hard to “get-in-the-groove” and take off like a pro. Some programs offer feature accessibility in ways that support FLOW-based workflows. Here, I am referencing UE3 (specifically), but we can also look at other software from other markets, such as: Microsoft Word, Excel, Photoshop, Mudbox, 3ds max, JIRA. <<< In their respective fields, users here can really put the headphones on and take off, soaring.

  • Also, there are many missing features in the current Rocket Editor. I don’t want to explicitly call out UE3\UDK as a top 10 inclusion so I’ll only hint at it here. Maybe a separate forum thread for “What Features form UE3\UDK Do You Miss Most” ?

  • There are a lot of paradigm shifts happening simultaneously in Rocket, so one’s “Editor muscle-memory” may be going one way, but Rocket’s going another. Added to this is the idea that this needs to be deployed across teams of varying sizes

  • I want a more fun UX Blueprint Experience ! An example, fun Blueprint workflow is a layout that feel more like MotionBuilder, with a “Go To Blueprint” Tab for the Blueprint schematic view.

  • This describes a viewport that
    I am able to work in, supports
    drag-n-drop, adding actors, tinkering with settings, to build archetypes,
    while your current level is open.

  • By having something like this, we have
    a nice, sterile 3d viewpoint (Like a whitebox environment)
    to build in and a “Go To
    Blueprint” button that harvests and
    compiles resources into the
    node-based graph view.

    • Pushing the “Go To BluePrint” button in this Window View harvests the archetype components you just built in the MotionBuilder-style tool and it contains all the flow-based node modules.

There’s also no tag I can find for UX in the Popular Tags section below. maybe adding one would help, too?


Hi David,

Thank you for you feedback, though I have a few questions. Could you please separate the feature requests for blueprints into a second post? Besides making feature requests and asking about how things have changed since UE3-UDK, what would the sticky function as? I am hesitant to create a sticky because those are all issues (feature requests, UE3 to Rocket changes) that should be posted to the UDN. Any missing features should be reported to UDN as well, as they are often completely replaced and need updated documentation.

Thank you,

Alexander

Hi, Alexander!

No problem, I’ll separate the BP feature request.

My guess is that a UX feedback thread on the forums would be more helpful to get a pulse on the UX from the larger user group, maybe?

If you would like, I am more than happy to break out my feedback into proper UDN posts using the [FEEDBACK] tag. Please let me know :slight_smile:

Thanks so much, Alexander!

That would really help getting the posts made into requests that I can put forward to the developers.

I’ll have a word with the forums team and see how they want to approach this. Thank you for your request.