Problems running a server with multiple adapters

How can I get an unreal engine server to use a specific IP address on a box with multiple adapters?

Detail: I am running an unreal server on a windows box that also has VMWare installed (totally unrelated to this project, its just there for other purposes) and unreal for some unknown reason always selects one of the VMWare virtual adapters instead of the machine’s physical adapter. I need some way to force the engine to select the adapter I want it to use instead of making it’s own choices :slight_smile: (tried multihome=physical_ip_address_here to no avail)

Thanks for any help

Hi Anorian,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.