I have the line of code below to access a texture content directly, and it compiles and works perfectly when playing in editor.
FColor* MazeLayout = static_cast<FColor*>(Layout->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_ONLY));
However when I try to package to ship I get the following error:
UATHelper: Packaging (iOS): [113/541] Compile MazeOnGameModeBase.cpp
UATHelper: Packaging (iOS): C:\Users\aless\Documents\Unreal Projects\MazeOn\Source\MazeOn\MasterMaze.cpp:84:23: error: static_cast from 'unsigned char *' to 'FColor *' is not allowed
UATHelper: Packaging (iOS): FColor* MazeLayout = static_cast<FColor*>(Layout->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_ONLY));
UATHelper: Packaging (iOS): ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PackagingResults: Error: static_cast from 'unsigned char *' to 'FColor *' is not allowed
UATHelper: Packaging (iOS): [114/541] Compile MasterMaze.gen.cpp
Any ideas on how to solve this?