DREAMWEB
(DREAMWEB)
August 19, 2020, 12:37pm
1
Hi Everybody!
I was playing around with the widget component inside a texture that can be used with materials.
My widget is a web page, but when it is in the material, lit or unlit, in base colour or in emissive it looks too bury.
Here is how I see the widget with the UI (not inside a material):
And here is the same widget inside a bluprint, using it as a texture inside a material:
This is the component and the material automatically assigned:
And the material looks like this, but i try many other variations like directly on emissive in an unlit material, but the result is the same:
Hope you guys have any idea to try here, i want it to be crisp well-defined as possible to look like the first image as possible.
Wild-■■■ guess. It sounds like you don’t want the engine to post process your material. Have you tried setting the material to “unlit”?
DREAMWEB
(DREAMWEB)
August 19, 2020, 5:28pm
3
Yes, is unlit in the picture. But i change it now because it looks better lit, with emissive.
i PUT CONTRASTE_PRESERVE_COLOR too
But i am far away of thge result i want
I made this widget:
with this material:
It was a little washed out until I saturated it a bit.
And it will look fuzzy until you ramp up the texture to about 4K.
DREAMWEB
(DREAMWEB)
August 19, 2020, 7:26pm
5
Hey! Thanks! it improve a lot with Desaturation. I mix ti with contrast this way:
The rest is just an effect I see in a youtube tutorial: