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[Request] Editable UVs for Custom Mesh Component

Currently, the CustomMeshComponent available in Blueprint scripting is almost completely useless, because it doesn't allow UVs to be set. This makes it basically impossible to render any meaningful textures onto it. The ability to set UVs per vertex (potentially by adding three 2D vectors to the CustomMeshTriangle struct) would completely eliminate this issue, and make these components useful. Even something as simple as generating a cube is not currently possible unless it is textured as a solid colour.

The lack of this functionality does make procedural generation a lot more complex and difficult - more so than it needs to be. I'm aware that this is possible to do in C++, but it seems somewhat silly to have the ability to use the component from Blueprints, when doing so is almost entirely useless.

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asked Sep 13 '14 at 03:52 PM in Blueprint Scripting

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Hoeloe
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