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RealisticRendering demo objects don't fall

OS: Mac OSX Project: RealisticRendering Engine: 4.4.1

I am on Mac OS and I have opened up the RealisticRendering project from Marketplace.

Specifically I have taken SM_Bowl29 and moved it up a little, it's position is now 8.0f,12.0f,66.0f

I have edited the bowl and made sure that it has collision, I gave it a box collider.

I have set it to movable and pressed play. The bowl just stands in the air.

I looked at the physics component and "Start Awake" is ticked but greyed out.

Also the mass is set to 5.051 and greyed out, stopping me from changing it.

What do I need to do to get Physics on static meshes to move?

Product Version: Not Selected
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asked Sep 13 '14 at 04:38 PM in Everything Else

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PompeyPaul
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Have you checked "simulate physics"? That and starting awake should be enough to make a static mesh fall to the ground. Once you've got it falling, you can worry about collisions, but it sounds like you've already added colliers.

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answered Sep 13 '14 at 05:05 PM

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veggiesaurus
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avatar image PompeyPaul Sep 13 '14 at 06:14 PM

That was it, thanks. I am a total newbie to UDK.

avatar image veggiesaurus Sep 13 '14 at 10:19 PM

Yeah, I made the same mistake when I first switched to ue4 :-) glad I could help

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