RealisticRendering demo objects don't fall
OS: Mac OSX Project: RealisticRendering Engine: 4.4.1
I am on Mac OS and I have opened up the RealisticRendering project from Marketplace.
Specifically I have taken SM_Bowl29 and moved it up a little, it's position is now 8.0f,12.0f,66.0f
I have edited the bowl and made sure that it has collision, I gave it a box collider.
I have set it to movable and pressed play. The bowl just stands in the air.
I looked at the physics component and "Start Awake" is ticked but greyed out.
Also the mass is set to 5.051 and greyed out, stopping me from changing it.
What do I need to do to get Physics on static meshes to move?
Have you checked "simulate physics"? That and starting awake should be enough to make a static mesh fall to the ground. Once you've got it falling, you can worry about collisions, but it sounds like you've already added colliers.
answered Sep 13 '14 at 05:05 PM
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