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Good normal map in 3ds max shows seams in UE4

Hello, I have problems with seams in UE4, but in 3ds max maps seems ok. I tried bake normals in 3ds max and Xnormal and have same result, what problem can it be? Please help

If u need some model information, I can give anything you want alt text

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asked Sep 13 '14 at 04:55 PM in Using UE4

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Braidner
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2 answers: sort voted first

The problem was to set compression settings for texture TC_normal.

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answered Sep 15 '14 at 09:20 PM

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Braidner
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-invert the green channel of your normal map -> in the texture properties -change the mode to normal -> in the textur properties :)

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answered Sep 13 '14 at 10:38 PM

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fighter5347
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avatar image Braidner Sep 14 '14 at 12:50 AM

Of course I tried it. That was one of first potential problems. That's why I baked it in Xnormal with -Y. Nothing changed.

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