Good normal map in 3ds shows seams in UE4

Hello, I have problems with seams in UE4, but in 3ds maps seems ok.
I tried bake normals in 3ds and Xnormal and have same result, what problem can it be? Please help

If u need some model information, I can give anything you want

://i68.fastpic.ru/big/2014/0913/f5/4b4b9335925d1b5fa18df5f3acf68cf5.jpg

-invert the green channel of your normal map → in the texture properties
-change the mode to normal → in the textur properties :slight_smile:

Of course I tried it. That was one of first potential problems. That’s why I baked it in Xnormal with -Y. Nothing changed.

The problem was to set compression settings for texture TC_normal.