Materials: no more Distortion?

Under UDK, I’ve used a lot the Distortion node for translucent Materials, and was very pleased with it. As it is not avalaible anymore in Rocket, is there a new and better alternative?

Translucent materials now have access to Refraction, which behaves much more like real-world Refractive Index.

Scroll to the bottom on this page:

https://rocket.unrealengine.com/docs/ue4/INT/Engine/Subsystems/Rendering/MaterialsAndTextures/Materials/MaterialInputs/index.html

Does that get you where you need to be? :slight_smile:

Amazing, thank you for the quick answer! I’ll experiment with it, it seems great.