How to pass a Texture array to my HUD

Hello;

Currently, I’m trying to create a simple journal page system. Basically, the player goes around the world picking up journal pages which they can access later and read through them at any point in the game. I’ve been storing the page textures in an array variable within my character and trying to access that array in my HUD blueprint. Sadly, I do not know how to do the last part. Any ideas?

Check out blueprint interfaces or casting.

Casting it to your character from your hud will provide you with all functions and variables from that class.

For interfaces you better check out a couple of tutorials :wink:

…come to think. You probably should watch a few tutorials for either method.