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Windows Build: "Failed While Running Cook"

Hi guys, I am trying to cook a build of my game but keep receiving a cooking error when trying to launch it. To be more specific, I get the following error when i look at the log of the cooking process:

LogMaterial:Error: The global shader cache file 'C:/Program Files/Unreal Engine/4.4/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.

You're running a version of the application built to load COOKED content only, however no COOKED content was found. Consider cooking content for this build, or build and run the UNCOOKED version of the application instead.

Does anyone have an idea of why that file might be missing? is it automatically generated and is the error on a previous step involved on the generation of that file?

Product Version: Not Selected
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asked Sep 13 '14 at 11:58 PM in Packaging & Deployment

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Sorry about that, disregard this question. I just needed to rebuild my solution on developmentEditor mode instead of debugGameEditor

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answered Sep 14 '14 at 12:32 AM

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