Accessed None: Cant access myCharacter
Ok, I am constantly getting the accessed none error despite having tried all the methods of blueprint interaction I could find. I have been stuck on this issue for roughly 5 days and I must say its absolutely infuriating. My question is this, is there some checkbox or property that I am overlooking? I would really hate to start from scratch but if i must I must.
asked Sep 14 '14 at 05:10 PM in Blueprint Scripting
It looks like you're not necessarily calling the event before casting it to your character.
Could you try to put the "Cast To" node directly in front of your branch? (I assume the bool variable will go into one. Otherwise just put it in front of whatever function you're using)
answered Sep 14 '14 at 10:16 PM
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