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How to set up GameState and PlayerState

Hi, I am currently working on a multiplayer game. To list all players on the server I thought I could use the GameState with the Player Array of all playerstates and their names, score, etc...

But I would like to have a custom GameState and PlayerState with other variables. I know how to add them to the Game Blueprints but my problem is the setup. How can I make that array of all playerstates on the Server with my GameState and my Playerstate with the variables and how can I access the PlayerState variables? Thanks :)

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asked Sep 14 '14 at 05:12 PM in Blueprint Scripting

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Galbaxx
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avatar image eXi Sep 14 '14 at 07:34 PM

You could have a look at the ShooterGame. It uses the GameState for this Kind of scoring i think. But it is using it with c++. I don't know if you are able to understand it than. Just try it. And maybe you need to add a new Code to the ShooterGame so that the VS Solution is available. I couldn't find it otherwise.

avatar image Galbaxx Sep 14 '14 at 07:40 PM

Thx :) I will look at it. But, Isn't there a way to make it in blueprints?

avatar image eXi Sep 14 '14 at 08:09 PM

Yes, i just wanted to give you an example. I don't know how to do it, or better i would need to think about it first and it's late in germany x)

avatar image Enlo Apr 27 '15 at 11:57 AM

The Shootout Example game uses custom gamestate and playerstate classes. you can access them with getGameMode and then cast it to your class

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