Reflection Captures black 'end of world' effect
Hi, i'm having an issue with large open environment reflection captures (both spherical and box) not capturing the extent of the scene - leaving it as a large black area. Below is an example of this looking into a mirror with SSR disabled for clarity. I have a near-infinite plane along the ground which is being cut short - however the sky is being rendered to the reflection map at much further distance, are their some settings required for this that I've missed perhaps?
asked Sep 14 '14 at 09:03 PM in Rendering
So I just want to ask though I am certain I know the answer, have you built lighting? Also uncheck the Lower Hemisphere box and rebuild lighting to test to see if that clears up the issue.
Let me know -
answered Sep 15 '14 at 09:21 PM
Lovecraft_K ♦♦ STAFF
try to set Directional light settings > reset all the shadows settings do the same in world shadows settings after set sky light to stationary verify directional lighting settings > cascated shadow maps and reset settings, verify again world settings > light softness and reset after build all... sorry for bad english
answered Jul 07 '18 at 11:27 AM
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