How to import SSS multi material using FBX to UE4 (from 3DS Max 2014)?
I have a game character whose body is composed of a multi/Sub-object material in 3DS Max 2014. I've tried to export it many times over, and while I can get the skeletal mesh to show up in UDK, the "Create materials/Textures" option completely messes up. Can someone help me understand how to import an FBX with multi materials into UE4?
I got the impression that I need to re-build the materials, but see that the parameter names used by 3DS and UE4 are completely different, so I don't know how to hook up my outlets properly.
Material setup has both sub surface scattering and standard materials, maybe 9 in total:
I've checked half a dozen tutorials on export, and it seems that all of them deal with the old unreal engine, where the export file is in ASE format. I'm using UE4, which only accepts FBX.
When I do an import into UE4:
I get a white model outline and a bunch of materials, most of SSS materials look like the image below and I don't know how to fix them. The hair looks crappy, but at least setting the texture to base color seems to produce some results.
asked Sep 14 '14 at 10:13 PM in Using UE4
When you import a FBX in UE4, only the basic features of your material are imported : the diffuse and the normal (as said in the docs). You have to manually build each material in UE4 ... Cheers
answered Sep 15 '14 at 07:26 AM
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