PlayerCameraManager hides PlayerPawn
I tried to implement 3rd person camera behavior in BluePrint and scripted the simple graph as following:
This script worked in old versions. But, in recent versions, PlayerPawn is hidden when PlayerCameraManager is activated. I know that this is very useful in 1st person camera, but 3rd person camera doesn't need it. Can someone tell me how to show PlayerPawn's mesh in this situation?
Thanks in advanced,
asked Sep 15 '14 at 03:34 AM in Blueprint Scripting
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