AddDynamic not working in build version.
Dear Unreal Community,
We're using "CapsuleComponent->OnBeginCursorOver.AddDynamic(this, &GameCharacter::OnMouseOver)" in the construction script and it's working fine in -editor or the -game mode.
However, after we build the shipping or debug version, we seem to be loosing all the delegates and receive no OnBeginCursorOver events firing back.
Any idea what could be the problem? (and yes we have bEnableMouseOverEvents = true.)
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