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AddDynamic not working in build version.

Dear Unreal Community,

We're using "CapsuleComponent->OnBeginCursorOver.AddDynamic(this, &GameCharacter::OnMouseOver)" in the construction script and it's working fine in -editor or the -game mode.

However, after we build the shipping or debug version, we seem to be loosing all the delegates and receive no OnBeginCursorOver events firing back.

Any idea what could be the problem? (and yes we have bEnableMouseOverEvents = true.)


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asked Sep 15 '14 at 06:57 AM in C++ Programming

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avatar image KillerPenguin Sep 16 '14 at 03:35 AM

Okay, this is not a problem with c++ delegate. We tried switching to Blueprint and the Mouse Over Event didn't get trigger in the built version again.

The error must be somewhere in the cursor. Does anyone get the same error?

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