How do I keep a component in my character blueprint attached to my character even when physics is turned off?
I have a sphere component in my character blueprint which is used to possess multiple instances of the character. I want this sphere to be disabled at certain points so that the character can only be possessed at certain times. I have achieved this by using the Set_Simulate_Physics and Wake_Rigid_Body nodes. However when the Physics are disabled the component detaches from the character and drifts off to the side (as I have gravity disabled on the component).
asked Sep 15 '14 at 09:00 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here