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How do I keep a component in my character blueprint attached to my character even when physics is turned off?

I have a sphere component in my character blueprint which is used to possess multiple instances of the character. I want this sphere to be disabled at certain points so that the character can only be possessed at certain times. I have achieved this by using the Set_Simulate_Physics and Wake_Rigid_Body nodes. However when the Physics are disabled the component detaches from the character and drifts off to the side (as I have gravity disabled on the component).
How can I make sure that the sphere component is attached to the character at all times even when physics is disabled?
I have tried to attach it to a socket at Begin Play but I can not seem to get this to work either.
Thanks in advance.

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asked Sep 15 '14 at 09:00 AM in Blueprint Scripting

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ThatJoeThom
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