Hi, my lighting wont build and my swarm is producing the following error log.
I cant find any real helpful information in the crash log file, so any help would be great.
Lightmass Win64 started on: INENI-01-PC. Command-line: 3C89EBC74A5FA5DF4351FEB45C3E062C -numthreads 4 -trisperleaf 4
Processing scene GUID: 3C89EBC74A5FA5DF4351FEB45C3E062C with 4 threads
Building static lighting...
Measured CPU frequency: 3.39 GHz
FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
Number of texture mappings: 93
Number of fluid mappings: 0
Number of landscape mappings: 0
Number of BSP mappings: 0
Number of static mesh instance mappings: 93
Reserving memory for 93 meshes, 746379 vertices, 769610 triangles
Scene surface area calculated at 146.567 million units (9.403% of the estimated 1558.736 million units)
Importance volume surface area calculated at 42.896 million units (13.848% of the estimated 309.776 million units)
Building kDOP took 0.68 seconds.
Static lighting kDOP: 502430 nodes, 251216 leaves, 1004864 triangles, 746379 vertices
Static lighting kDOP: 23.412% wasted space in leaves
kDopTree.Nodes : 53.7Mb
kDopTree.SOATriangles : 69.0Mb
kDOPTriangles : 0.0Mb
TrianglePayloads : 23.5Mb
MeshInfos : 0.0Mb
Vertices : 11.4Mb
UVs : 5.7Mb
LightmapUVs : 5.7Mb
Static lighting kDOP: 502430 nodes, 251216 leaves, 1004864 triangles, 746379 vertices, 168.9 Mb
=== Critical error: ===
Couldn't start up the Auto Reporting process!
*** CRITICAL ERROR! Machine: INENI-01-PC
*** CRITICAL ERROR! Logfile: UnrealLight_INENI-01-PC_F004E17C4345EFA8E4F0268E5E9995B1.log
*** CRITICAL ERROR! Crash report:
Mar 11 '14 at 04:47 AM
in Everything Else
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