Hi are static mesh actors movable or would I have to convert it to a mover and how would I do that?

There is no ‘mover’ class now, all you should need to do is change the ‘Mobility’ setting on the StaticMeshActor from static to movable. Lights work the same way now, but there is an additional ‘stationary’ setting as well.

Thanks ok I am trying to make a jet fighter ace combat game and i am trying to make an Object fly what is the best way to go about it?

Simplest way is to make a subclass of Pawn, add a StaticMeshComponent as the RootComponent, and then in Tick write your code/Blueprint to move it each frame (remember ‘+X’ is by convention the ‘forward vector’ in Unreal).

Thanks cool I will try that