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Hi are static mesh actors movable or would I have to convert it to a mover and how would I do that?

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asked Mar 11 '14 at 04:47 AM in Everything Else

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ue4-archive ♦♦ STAFF
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There is no 'mover' class now, all you should need to do is change the 'Mobility' setting on the StaticMeshActor from static to movable. Lights work the same way now, but there is an additional 'stationary' setting as well.

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answered Mar 11 '14 at 04:47 AM

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:47 AM

Thanks ok I am trying to make a jet fighter ace combat game and i am trying to make an Object fly what is the best way to go about it?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:47 AM

Simplest way is to make a subclass of Pawn, add a StaticMeshComponent as the RootComponent, and then in Tick write your code/Blueprint to move it each frame (remember '+X' is by convention the 'forward vector' in Unreal).

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:47 AM

Thanks cool I will try that

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