Creating a tangible wire

Hello all, so I have been working with ue4 for a few weeks and made a grapple system for an attack on titan game. But that’s not the current issue I’m having. I was wanting to make the wires for the grapple system “tangible”. I’m not quite sure what the best way would be for that, and as I’ve seen no tangible wires made by anyone else I’ll just assume that it hasn’t been replicated or it is more complicated then I’m giving it.

I am using the cable component from epic. Just wanted to know your guy’s thoughts and any suggestions.

You want to run a physics simulation where the wires collide with each other and can become tangled? You can do it yourself (manually setting up the physics colliders and bones) but it’s going to be expensive. You’d have to simulate lots of little bits of rope as individual capsule colliers chained together. Additionally - after physically getting them to become tangled, I’m not entirely sure how you would determine from a gameplay stand point ‘the grapple is tangled’.

Can you elaborate some more on what you’re trying to achieve? Maybe there’s a better way to go about it, but still give you the same game play mechanic you’re looking for.

Cheers,
Nick

Well, if you are swinging around a pole, the rope would pull in since it’s colliding with the pole. I was thinking capsule colliders. Was trying to make this game multiplexer so I was going to have the wire ignore itself and other wires.

Tangible means being able to interact with he environment, not tangled.

Thanks for such a quick response ^^

I was thinking making one big collider, and where it touches actual enviroment it spawns colliders that create bends in the cable component.

Yup - that’s what I was thinking as well, as the colliders along the grapple hit the poles they ‘snap’ and the section above no longer moves. I don’t know if the cable component allows for new control points to bend it. But that seems like a reasonable solution.

Ok, thanks for the input, I"ll make a thread on my struggles and see if performance takes a nose dive. I’m so impressed at your speed at answering marking as resolved, thanks for the quick input.

Is there a way to resolve this? I marked your answer as right though.