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[BUG]:Spawned instances disappear while BP actor selected

Hello, not sure if this is a bug or the behaviour is such because of some technical reasons.

Easiest to demonstrate on the "Blueprin_Examples" project and "BP_Random_Foliage". When you select the BP actor in viewport, temporarily all the spawned meshes disappear. Same thing happens with my much simpler BP.

Is this a bug or something that simply has to work like this? Can this be avoided with some extra coding or property?

Thanks.

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asked Mar 11 '14 at 04:47 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9115

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Hi Tomas,

This is a bug, and it has already been fixed since the release of Beta 4. You should expect to not experience the issue in the next released Rocket version.

Cheers!

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answered Mar 11 '14 at 04:47 AM

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9115

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:47 AM

Great then, looking forward the next beta. Thanks.

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