[BUG]:Spawned instances disappear while BP actor selected

Hello, not sure if this is a bug or the behaviour is such because of some technical reasons.

Easiest to demonstrate on the “Blueprin_Examples” project and “BP_Random_Foliage”. When you select the BP actor in viewport, temporarily all the spawned meshes disappear. Same thing happens with my much simpler BP.

Is this a bug or something that simply has to work like this? Can this be avoided with some extra coding or property?

Thanks.

Hi Tomas,

This is a bug, and it has already been fixed since the release of Beta 4. You should expect to not experience the issue in the next released Rocket version.

Cheers!

Great then, looking forward the next beta. Thanks.

Hi there.

This problem still exists. You can place the BP_Random_Foliage once and it works as intended. Once you start moving it it will not spawn anything anymore.

After some investigation, It seems it keeps adding Instanced meshes to the “Instanced meshes array” when ever you’re moving the blueprint. I think because of this “overflow” it simply can’t put the meshes anywhere and show 'nothing"