UE 4.4.2 Crash on Broadcast.Start

Hello,
This is my first time trying to stream from within editor (using editor plugin versus using OBS). I checked box in plug-in to allow streaming and I set my preferences in Editor preferences. However whenever I hit broadcast. start button editor crashes. I’ve tried it with several different projects and I get same crash.
Please find below crash stack report that I am getting below.

Thanks.

!Id:26032f0f5d398ff32d3cf165c9d0cf00

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: IsTickable() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Plugins\Runtime\TwitchLiveStreaming\Source\TwitchLiveStreaming\TwitchLiveStreaming.cpp] [Line: 1181]

KERNELBASE + 23544 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_TwitchLiveStreaming + 93997 bytes
UE4Editor_TwitchLiveStreaming + 92556 bytes
UE4Editor_EditorLiveStreaming + 31668 bytes
UE4Editor_MainFrame + 5832 bytes
UE4Editor_MainFrame + 160732 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi jayoplus,

Thanks for report! I looked into this and saw that this is indeed a crash bug in 4.4. I checked our internal build as well, and it has since been fixed. You will most likely see this working as intended in 4.5. Thanks for your patience!

Thanks for info .