Controller rumble/vibration

Hello all.

I’d like to add controller vibration to my game, but I can’t quite figure out how the functionality works. I’ve seen a dearth of information about it on here and in the documentation, so I was wondering: has anybody here gotten this working correctly? If so, I would appreciate a quick explanation of how I can get it working.

Thanks,

Ben

Hi ,

The rumble feature can be accessed via a Character Controller blueprint using the Play Dynamic Force Feedback node. You will also want to make sure that you have set Force Feedback to enabled in your player controller or else it will not work, even with the node. You will be able to specify which part of the controller vibrates through the node as well.

Let me know if you have any questions.

Thanks,

Thanks! I got it working with your help.

This works for me in editor, but not in a build. Thoughts?

Hi RKohoutTTF.

Could be that your controller isnt mapped in your build.
I dont use microsoft controllers so i had to use this little tool. x360ce

Obviously my build wasnt able to recognize my “nonXcontroller” (missing xinput.dlls) so i had to regenerate the keymapping for my build.exe.
Btw: The Steam Controller Plugin stays disabled, maybe that helps.