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How can setup a camera for a game that doesnt move??

i'm blueprinting a "galiga" type test and i'm using the 2D Sprite template. I would like to just have a camera facing my background and never move. That way I can control the ship and also the camera won't follow it.

How do I assign a camera like this to be the camera being used in game play and not the camera in the character BP?

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asked Sep 16 '14 at 01:07 AM in Blueprint Scripting

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You can create a Actor blueprint which contain you camera, place that camera inside your level, in Level Blueprint at begin play from PlayerController you can call SetTargetView then choose camera actor you have in level.

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answered Sep 16 '14 at 01:29 AM

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Duncan Dam
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avatar image AttemptD Sep 16 '14 at 02:02 AM

I can't locate the node SetTargetView. Am I missing something?

avatar image Duncan Dam Sep 16 '14 at 02:54 AM

oh actually it's Set View Target with Blend, i don't near my comp to check

avatar image AttemptD Sep 16 '14 at 03:33 AM

perfect thank you!!

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