Lost shadows, AA, Motion blur, etc even though all turned on

Hey guys. New user of Unreal engine, so sorry if this is a trivial issue.

On day 1 with the editor, running through some of the video tutorials, I had proper lighting & shadows, and as far as I could tell, all other graphical effects (such as motion blur) in both the editor and a built project. Going into the level creation tutorials, I noticed that I now have no proper shadows, motion blur, even things like antialiasing etc., even though they’re shown to be turned on. Issue persists after closing out and reopening UE4, after creating a new project entirely, and even a PC restart. Can anyone shed some light? (hehe).

FWIW, I noticed this happen only after I plugged in my Oculus Rift DK1 to test with the editor, which worked with no issues. I feel that may be significant because motion blur is often disabled for VR demos - however this doesn’t explain why I’ve lost antialiasing. Again, I am very new so I am not sure if this is the case or if it is of importance.

Using an R9 280x under Win8.1

What I see after completing the initial room geometry from the tutorial:

What I see in the example content (I noticed that the shadows seem much different than they did initially). No motion blur or exposure effects here either:

Hey Pointforward -

Can you post a screenshot of your Global Post Process Volume detail panel? We will look into testing on a DK1 specifically as soon as I can get your settings.

Thank You

Eric Ketchum

Hi Pointforward,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum

Thank you for the quick response, and apologies for my slow one. Got a very tough semester currently and had to play damage control before falling off the boat with UE4. Back in business!

Here is an album of the full detail panel from a fresh blueprint first person project with sample content: http://imgur.com/a/nlg6U

-I have since deleted the original project shown in the original post. Creating a new project exactly as I did before yields the exact same issue.
-I noted that when creating a new level, I do not have a GlobalPostProcessVolume. The linked album is from the generated Example_Map.umap, which exhibits the same issues shown in original post.

Thank you for your help!

I’ve added a response including a gallery of the requested information. Thank you!

Hey PointForward -

Can you look at your Video Card settings and see if settings have been altered after plugging in the DK1 and after unplugging it? We have not been able to reproduce the exact problem you have shown currently.

Thank You

Eric Ketchum