Are BSP tags useless?
You can set tags for BSP brushes in the inspector. However, because brushes are combined during gameplay, I don't believe there's a way to access them. So, is the tag array for brushes completely useless, or am I missing something?
I ask because ignoring specific walls in line traces is an important mechanic in my project and prototyping would be a lot easier if I could use brushes.
asked Sep 16 '14 at 07:13 AM in Using UE4
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