Packaging to iPad - AutomationTool error: CodeSign Failed

Hi there - I’m new to Unreal Editor and am experiencing an issue when packaging to an iPad - I can’t explain it and wonder if someone would kindly help out?

This is the error i am receiving: ERROR: AutomationTool error: CodeSign Failed

I have placed my mobile provision in the game folder and edited my bundle id to com.domain.gamename

Log file attached

link text

Hi alib0ng0,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.