I’m trying to create a simple AI and whenever I use MoveTo function inside BTTask Blueprint or in the Behaviour Tree it behaves weird. For some time it works fine, pawn is moving to it’s location or following the player and then the editor freezes flooding the LOG file with:
[2014.09.16-18.26.17:730][935]LogOutputDevice: === Handled error: ===
Ensure condition failed: this->IsBound() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\delegates\DelegateSignatureImpl.inl] [Line: 2035]
Unable to bind delegate to '&UAIAsyncTaskBlueprintProxy::OnMoveCompleted' (function might not be marked as a UFUNCTION)
Stack: Address = 0xebfa5216 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xebe319d1 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xebe31c17 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe893d9d5 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-AIModule.dll]
Address = 0xe893db19 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-AIModule.dll]
Address = 0xe8975f98 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-AIModule.dll]
Address = 0xeba9b355 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xeba18f8d (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe990f8c2 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe9925a06 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe78faf86 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe7ce69a6 (filename not found) [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0x3f84722e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3f83ca3c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133] [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f83caaa + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f8488c9 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f8496f9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Gry\Unreal Engine 4\4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x772c652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x773fc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x773fc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Seems nothing is working to prevent that freez and I’m just hopeless - Unable to bind delegate to ‘&UAIAsyncTaskBlueprintProxy::OnMoveCompleted’ (function might not be marked as a UFUNCTION) - what does that mean?
After the freez it starts working fine.