Hello Unreal users!
First of all, I am not sure if this question is appropriate for this “answerhub”.
I want to create a plugin that can be used for collaborative level editing. It basically means that multiple developer can create a scene together real-time via network.
I was wondering if it possible to access all the objects (actors) and their data in the scene while being in the editor from a plugin ? And also add objects to the scene. To be more clear, I don’t want a standalone application/plugin, but a plugin embedded in the editor. An answer with how this can be achieved or links to plugins that do this would be amazing!
Example:
Someone changed the height of some vertices of the terrain. Can a plugin get the vertices from the terrain, so the new positions can be sent to a server that will share it with all clients. All clients will then update their terrain.
Ask if something is unclear! Thanks in advance,