Help with Sprite Hit collision

I have two sprites setup to block all as a test for component hit. I have simulate hit events checked, it seems like I have tried everything and they will not connect. Its a paper 2d so I made sure they were both even on Y Axis. Still no luck. Anyone have a clue to what I might be doing wrong?

Hey ,

Do you have Simulate Physics enabled on either of these Actors? Simulate Hit Events only works when Simulate Physics is turned on. If you’re using this for Actors with a CharacterMovement component, you can’t use Simulate Physics so you’ll need to do an Overlap check instead. If you can provide some details about what these two sprites are, we might be able to further assist.