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Asset causing crash on startup

Branch: Binary

Build version: 4.4.3-2296771+++depot+UE4-Releases+4.4

Detailed description of the issue: My project crashes upon startup due to one asset.

Screenshots/Link to video: alt text

Repro Steps

Action 1 Open Project

This happens 100% of the time when the asset is included


LOG Pastebin: http://pastebin.com/hyNR19QC Dump File: http://uppit.com/yk5xz43pgse9/Dump-1335952016.dmp

Product Version: Not Selected
dxdiag.txt (63.5 kB)
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asked Sep 16 '14 at 10:03 PM in Bug Reports

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avatar image Doug E ♦♦ STAFF Sep 17 '14 at 03:21 PM

Hey Proxywars-

What type of asset is your ASP_Character (Blueprint, material, particle, etc.)? Are you able to start the editor when you remove the asset from the project?

avatar image Proxywars Sep 21 '14 at 02:31 AM

I fixed the issue, however today a new issue arose which I just posted.

avatar image Doug E ♦♦ STAFF Sep 22 '14 at 02:15 PM

Hey Proxywars-

Glad to see that you were able to work out the problem. If I may ask, what fix did you come up with with solve the issue?

avatar image Doug E ♦♦ STAFF Sep 22 '14 at 02:54 PM

Which nodes did you fix? The more information you can provide the easier it will be to help someone else that has this issue happen to them later. Also, what kind of asset is ASP_Character (Blueprint, material, particle, etc.)?

avatar image Proxywars Sep 22 '14 at 02:57 PM

I believe the only nodes I had to fix were the Cast To nodes. The asset is a character blueprint which includes an inventory system and sends interface messages to fire a weapon from BaseFirearm.

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2 answers: sort voted first

Hey Proxywars-

Due to some error when converting your comment to an answer it seems the comment was deleted by accident. Since it included your method for fixing the problem I wanted to make sure the information was still here.

Credit to Proxywars for this fix: "I had to move the ASP_Character asset out of the original project into another project. From there it compiled and I moved it back to the original. After that I had to fix a few nodes then it was fine."

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answered Sep 22 '14 at 03:14 PM

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