How can I call a function in my aicontroller blueprint from my level blueprint?
I have referenced my aicontroller blueprint as an object variable in my level blueprint and am trying to call a function within it, but the custom event in the aicontroller is not being activated.
Here is my level blueprint setup:
and the aicontroller:
Any ideas what I'm doing wrong?
Thanks in advance.
asked Sep 16 '14 at 11:01 PM in Blueprint Scripting
How exactly do you set your "Random Player Movement Blueprint" in your Level-Blueprint?
I would assume that this one is empty or at least not referencing the object you want.
Also... not that I want to critique or ask exactly what you're doing but getting inputs in your levelblueprint seems kinda weird.
answered Sep 16 '14 at 11:49 PM
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