AddActorWorldOffset fails with physics enabled
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4
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891
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February 19, 2024
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Sub-Levels' BP Actors being randomly set to 0,0,0 location
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10
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1022
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December 3, 2023
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How to make Anim Dynamics attachments seperately
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1
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1441
|
November 19, 2023
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Trying to access a property causes blueprint runtime error
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24
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11781
|
June 2, 2023
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Build broken on Mac with BUILT_FROM_CHANGELIST non-zero
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4
|
790
|
April 29, 2023
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Steam Packaging?
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13
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4937
|
September 30, 2022
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Package build cannot see ISettingsModule.h (anything related to ISettings...)
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4
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1767
|
August 10, 2022
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Update Global Distance Field Volume taking longer than usual
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7
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3401
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April 22, 2022
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Ios crash on launch arm64 distribution build
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16
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2804
|
March 19, 2022
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TMap replication still not supported?
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11
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7665
|
September 17, 2021
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Lots of CPU stalls, Render thread spikes
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2
|
6330
|
September 4, 2021
|
Character falling of moving platforms
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6
|
1698
|
June 29, 2021
|
Oculus launches in VR Preview but not via blueprint or commands
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3
|
673
|
May 24, 2020
|
Reverb Volumes Don't Work Properly on Mac OSX
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12
|
899
|
October 24, 2019
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Error when building: -waitmutex" exited with code 5 . Please verify that you have sufficient rights to run this command
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23
|
28641
|
October 20, 2019
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Making a Cat Eye using 4.11
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5
|
1841
|
October 1, 2019
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Missing UE4 options in drop down menu
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5
|
4239
|
August 28, 2019
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4.11 Child blueprint variables resetting to parent defaults
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|
30
|
4862
|
March 26, 2019
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Auto Save switches workspaces in Cinnamon DE
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2
|
369
|
March 17, 2019
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Elevation crane rope and cargo movement
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6
|
1193
|
March 15, 2019
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Create Widget bug, Construct not working if not Added to Viewport
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|
8
|
2305
|
February 18, 2019
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Launch initialization stuck at 35%
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|
7
|
2175
|
October 17, 2018
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[4.11] Rotating an Instanced Static Mesh Component by 180 Degree scales it smaller
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17
|
2102
|
June 9, 2018
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Can't create new C++ project: access denied
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3
|
4402
|
April 25, 2018
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Lod dithered cross-fades only work on mobility static?
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|
1
|
876
|
March 5, 2018
|
Can't use my plugin in a only blueprint project (missing or incompatible module).
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4
|
1873
|
February 20, 2018
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When spawning a c++ Actor from blueprint, why is the GetOwner and GetInstigator null?
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|
1
|
807
|
February 14, 2018
|
Need a fix for not being able to open menus with right click and dropdown boxes
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1
|
342
|
January 15, 2018
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FBX UCX collision meshes not working
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|
8
|
7234
|
January 4, 2018
|
How to stop UBT from using Incredibuild?
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|
2
|
2213
|
December 18, 2017
|