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Questions in topic: 4.16

1
answer
Votes: 0 Views: 164

Actor BP Doesn't Save Procedural Mesh Component

Section: Bug Reports
Product Version: UE 4.16
Comment Aug 10 '19 at 07:17 AM
0
answers
Votes: 2 Views: 1.5k

HTML5 export fails when compiling WebAssembly

Section: Packaging & Deployment
Product Version: UE 4.16 Preview
Comment Aug 02 '19 at 02:35 PM
1
answer
Votes: 0 Views: 509

Android Crash on Launch except from editor

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Jul 29 '19 at 07:28 PM
1
answer
Votes: 0 Views: 256

How to fix broken functionality for IOS in-app-purchases on UE4.16

Section: Bug Reports
Product Version: UE 4.16
Comment Jun 06 '19 at 08:55 PM
4
answers
Votes: 3 Views: 3.9k

Error building 4.16 branch from source - can't build Oculus lib RESOLVED

Section: Bug Reports
Product Version: UE 4.16 Preview
Comment Jun 01 '19 at 05:33 AM
2
answers
Votes: 2 Views: 557

Increase the size of Vertex Painting brush larger than 256

Section: Using UE4
Product Version: UE 4.16
Comment May 05 '19 at 06:06 PM
3
answers
Votes: 1 Views: 1.5k

copy UE4 to another Computers

Section: Installation & Setup
Product Version: UE 4.16
Answer Apr 05 '19 at 10:24 AM
1
answer
Votes: 0 Views: 48

How can i keep all widgets if the map changes?

Section: Rendering
Product Version: UE 4.16
Answer Mar 25 '19 at 09:23 AM
1
answer
Votes: 0 Views: 807

UE 4.16 not showing in launcher and add versions is greyed out RESOLVED

Section: Installation & Setup
Product Version: UE 4.15
Comment Mar 11 '19 at 05:21 AM
0
answers
Votes: 2 Views: 362

Losing AnimGraph in Animation Child Blueprint

Section: Bug Reports
Product Version: UE 4.16
Comment Feb 21 '19 at 09:57 AM
4
answers
Votes: 8 Views: 7.6k

Unreal 4.16.1 debug game build error: ICU data directory was not discovered

Section: Bug Reports
Product Version: UE 4.16
Comment Feb 20 '19 at 01:43 PM
2
answers
Votes: 0 Views: 634

4.16 can't ServerTravel with connected clients when project is copied from 4.15 RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Feb 09 '19 at 10:05 AM
1
answer
Votes: 0 Views: 111

Missing Two Bone IK Stretch Limits on 4.16

Section: Using UE4
Product Version: UE 4.16
Comment Feb 04 '19 at 06:04 PM
1
answer
Votes: 0 Views: 151

使用Kinect插件后打包运行exe文件 项目崩溃 RESOLVED

Section: Chinese
Product Version: UE 4.16
Answer Nov 27 '18 at 02:15 PM
Feng.Li STAFF
0
answers
Votes: 0 Views: 20

4.16 Keeps crashing

Section: Bug Reports
Product Version: UE 4.16
Comment Nov 20 '18 at 10:19 PM
Jeff A STAFF
2
answers
Votes: 0 Views: 396

Migrating project from 4.15 to 4.16 RESOLVED CLOSED

Section: Using UE4
Product Version: UE 4.16
Comment Oct 16 '18 at 04:36 PM
1
answer
Votes: 0 Views: 600

Emissive color changed in 4.16?

Section: Rendering
Product Version: UE 4.16
Comment Oct 15 '18 at 11:02 PM
1
answer
Votes: 2 Views: 221

Standard Macro - Increment Int Error

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Sep 28 '18 at 10:38 PM
1
answer
Votes: 0 Views: 370

Volumetric Light/Fog

Section: Rendering
Product Version: UE 4.16
Comment Sep 27 '18 at 04:43 AM
1
answer
Votes: 1 Views: 243

Hot reload blueprint reinstancing issue

Section: Bug Reports
Product Version: UE 4.16
Comment Sep 21 '18 at 07:42 PM
0
answers
Votes: 0 Views: 168

Rendering customdepth from material to rendertarget broken after updating from 4.15

Section: Rendering
Product Version: UE 4.19
Question Sep 15 '18 at 09:55 PM
0
answers
Votes: 0 Views: 61

4.16 Project to 4.19 & 4.20 - MorphTargetWeights Crash

Section: Bug Reports
Product Version: UE 4.20
Comment Sep 13 '18 at 04:40 PM
Jeff A STAFF
7
answers
Votes: 1 Views: 1.9k

4.16 updated project crashes - Skel_ & LinkerPlaceholder. RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Comment Jul 26 '18 at 05:47 PM
1
answer
Votes: 1 Views: 887

Travel Failure in multiplayer project failing RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Jul 26 '18 at 03:46 PM
1
answer
Votes: 0 Views: 284

how to build for android sdk 19 or above in unreal 4.16.3

Section: Packaging & Deployment
Product Version: UE 4.16
Answer Jul 23 '18 at 10:33 AM
0
answers
Votes: 0 Views: 264

Deferred Tick Time Causing Hitches - 4.16

Section: Everything Else
Product Version: UE 4.16
Comment Jul 20 '18 at 02:29 PM
0
answers
Votes: 1 Views: 195

GoogleVR iOS Crash After Launch 4.15, 4.16

Section: VR
Product Version: UE 4.16
Comment Jul 18 '18 at 07:32 PM
1
answer
Votes: 3 Views: 404

Provided 4.16 Codeworks contains unsupported version of Proguard

Section: Bug Reports
Product Version: UE 4.16
Comment Jul 13 '18 at 04:12 AM
0
answers
Votes: 0 Views: 42

The particle light looks different depending on the camera angle.

Section: Rendering
Product Version: UE 4.16
Question Jun 10 '18 at 08:25 AM
3
answers
Votes: 2 Views: 4.9k

Changing BuildConfiguration(.xml) in 4.16 RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Comment Jun 02 '18 at 11:12 PM
325 questions
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