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Questions in topic: archive

0
answers
Votes: 0 Views: 10

Commandline arg to prevent archive stage in a BuildCookRun?

Section: Packaging & Deployment
Product Version: UE 4.20
Question Jan 11 '19 at 06:17 PM
0
answers
Votes: 0 Views: 30

Best archive for serializing actors

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 25 '18 at 12:27 AM
2
answers
Votes: 0 Views: 1.7k

Blueprint structure can't be correctly saved (serialized)

Section: C++ Programming
Product Version: UE 4.12
Comment Apr 22 '18 at 10:52 AM
2
answers
Votes: 0 Views: 71

Can’t get realistc Archviz result

Section: Rendering
Product Version: UE 4.18
Answer Mar 05 '18 at 03:14 PM
1
answer
Votes: 0 Views: 214

Serialization of default-constructed members? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 25 '18 at 04:58 PM
1
answer
Votes: 0 Views: 178

Cannot overload operator: 'operator <<' is ambiguous RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 25 '17 at 07:52 AM
1
answer
Votes: 0 Views: 632

Unrecognized type 'FArchive' - type must be a UCLASS, USTRUCT or UENUM RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 24 '17 at 04:25 PM
0
answers
Votes: 0 Views: 108

Saving Asset Ptrs

Section: C++ Programming
Product Version: UE 4.17
Question Oct 09 '17 at 01:47 PM
0
answers
Votes: 1 Views: 1k

Custom NetSerialize on USTRUCT

Section: C++ Programming
Product Version: UE 4.12
Comment Sep 20 '17 at 02:18 PM
1
answer
Votes: 0 Views: 195

Sequencer event param - Actor Type RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer May 25 '17 at 11:13 PM
1
answer
Votes: 0 Views: 279

NetSerialization: FVector is always 16 bytes

Section: C++ Programming
Product Version: UE 4.14
Comment Apr 13 '17 at 10:08 AM
1
answer
Votes: 0 Views: 272

FArchive& operator<<(struct FWeakObjectPtr&) crash RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Mar 13 '17 at 06:05 PM
0
answers
Votes: 0 Views: 40

GatherText creates multiple localization entries

Section: Using UE4
Product Version: UE 4.14
Question Feb 13 '17 at 02:30 PM
1
answer
Votes: 0 Views: 125

FObjectAndNameAsStringProxyArchive operator << with bLoadIfFindFails wrong? RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Dec 06 '16 at 02:13 PM
Tim C STAFF
1
answer
Votes: 1 Views: 389

Spanish .archive file uses english translation text as source text RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Aug 25 '16 at 09:39 PM
1
answer
Votes: 0 Views: 462

Localization - entries with identical source text RESOLVED

Section: Using UE4
Product Version: UE 4.11
Answer Jul 21 '16 at 05:21 PM
Jamie Dale STAFF
0
answers
Votes: 0 Views: 74

Archiving or moving data

Section: Using UE4
Product Version: UE 4.10
Question Mar 31 '16 at 05:06 PM
1
answer
Votes: 0 Views: 726

function 'FArchive &operator <<(FArchive &,AMainCharacter *&)' already has a body RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Nov 18 '15 at 03:55 AM
1
answer
Votes: 1 Views: 1.2k

Official localization process: .po or .archive ?

Section: Using UE4
Product Version: UE 4.7
Comment May 22 '15 at 08:31 PM
1
answer
Votes: 0 Views: 176

How to write to FArchive from derived class? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Apr 02 '15 at 03:36 PM
0
answers
Votes: 0 Views: 1.2k

Initializing UObject using serialize

Section: C++ Programming
Product Version: Not Selected
Question Nov 28 '14 at 10:29 AM
1
answer
Votes: 0 Views: 262

Inheriting ACameraActor results in compile error RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Jul 27 '14 at 02:58 PM
2
answers
Votes: 0 Views: 3.1k

[Request] <~* Joyful Code Recommendation *~> ArchiveBase: Please make a >> operator for Archive Reading RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Mar 11 '14 at 02:13 AM
ue4-archive STAFF
23 questions
19replies
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