x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Questions in topic: asset manager

1
answer
Votes: 0 Views: 16

Is there a way to safely migrate assets and their dependencies to another project? RESOLVED

Section: Using UE4
Product Version: UE 4.22
Comment Jun 10 '19 at 08:08 PM
0
answers
Votes: 0 Views: 11

Is there a way to identify/clean un-used assets of my project?

Section: Using UE4
Product Version: UE 4.22
Question Jun 09 '19 at 11:26 PM
Comment May 31 '19 at 01:52 AM
0
answers
Votes: 0 Views: 34

Get Soft/Hard Reference in BP

Section: Blueprint Scripting
Product Version: UE 4.22
Question May 27 '19 at 06:22 PM
0
answers
Votes: 0 Views: 6

Moving a Static Mesh from a previous version.

Section: Using UE4
Product Version: UE 4.22
Question May 24 '19 at 11:12 AM
1
answer
Votes: 0 Views: 23

Loading assets outside PAK file RESOLVED

Section: C++ Programming
Product Version: UE 4.22
Answer May 21 '19 at 08:31 AM
Question May 10 '19 at 07:44 AM
1
answer
Votes: 0 Views: 26

Can a project access blueprints from another project?

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Apr 05 '19 at 02:32 AM
1
answer
Votes: 0 Views: 85

How do I chunk? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.22 Preview
Answer Mar 11 '19 at 01:45 PM
0
answers
Votes: 0 Views: 20

Where is UnloadPrimaryAssets in ARPG?

Section: C++ Programming
Product Version: UE 4.21
Question Feb 05 '19 at 11:26 PM
0
answers
Votes: 0 Views: 68

Editor Multiplayer Option "Use Single Process" and Async Load Primary Asset List

Section: Using UE4
Product Version: UE 4.21
Question Jan 24 '19 at 03:36 PM
1
answer
Votes: 0 Views: 311

Asset Registry can't find files.

Section: C++ Programming
Product Version: UE 4.17
Comment Jan 15 '19 at 02:33 PM
0
answers
Votes: 0 Views: 27

TMap with TWeakObjectPtr crashes upon engine restart

Section: C++ Programming
Product Version: UE 4.20
Question Jan 07 '19 at 05:16 PM
0
answers
Votes: 0 Views: 24

Recommended way to keep asset lists for dynamic access(design problem)

Section: C++ Programming
Product Version: UE 4.19
Question Dec 20 '18 at 10:16 PM
1
answer
Votes: 0 Views: 311

How to iterate all assets in Folder without using the Asset Registry? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Dec 10 '18 at 07:18 PM
0
answers
Votes: 0 Views: 28

Getting assets pulled into chunk0

Section: Packaging & Deployment
Product Version: UE 4.20
Comment Nov 25 '18 at 10:04 PM
1
answer
Votes: 1 Views: 520

AssetManager in cooked build doesnt work.

Section: C++ Programming
Product Version: UE Github Master branch
Answer Nov 19 '18 at 08:51 AM
1
answer
Votes: 0 Views: 223

asset manager loads all specified primary assets when project starts RESOLVED

Section: Using UE4
Product Version: UE 4.20
Comment Nov 07 '18 at 03:18 PM
1
answer
Votes: 0 Views: 224

Some questions about Asset Management. RESOLVED

Section: Using UE4
Product Version: UE 4.20
Comment Oct 26 '18 at 05:01 AM
0
answers
Votes: 0 Views: 50

why some maps are not found by asset manager "asset base class" selector

Section: Using UE4
Product Version: UE 4.20
Comment Oct 20 '18 at 06:56 AM
0
answers
Votes: 0 Views: 80

how to keep an async loaded Level in memory after set should be loaded to false

Section: Using UE4
Product Version: UE 4.20
Question Oct 18 '18 at 11:55 AM
2
answers
Votes: 0 Views: 357

Is there a way to get actual blueprint class from the Asset Registry?

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Oct 16 '18 at 01:49 PM
0
answers
Votes: 1 Views: 75

4.20 can't move or rename assets

Section: Using UE4
Product Version: UE 4.20
Comment Oct 01 '18 at 03:55 PM
1
answer
Votes: 0 Views: 51

BP asset editor blank RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Sep 29 '18 at 12:49 PM
0
answers
Votes: 0 Views: 34

Weird performances problems in UE4 content browser

Section: Bug Reports
Product Version: UE 4.18
Comment Sep 19 '18 at 08:14 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 21

How to track down a reference to asset?

Section: Using UE4
Product Version: UE 4.20
Question Aug 24 '18 at 01:50 PM
0
answers
Votes: 0 Views: 172

Load a subset of primary assets using the AssetManager

Section: Using UE4
Product Version: UE 4.20
Question Aug 22 '18 at 10:25 AM
0
answers
Votes: 2 Views: 1.1k

Async Load Primary Asset

Section: Using UE4
Product Version: UE 4.17
Comment Jul 27 '18 at 01:56 AM
1
answer
Votes: 0 Views: 350

Examine Blueprint's functions with Python/CPP? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Jul 24 '18 at 12:34 AM
0
answers
Votes: 0 Views: 50

assets override

Section: Using UE4
Product Version: Not Selected
Question Jul 07 '18 at 09:05 AM
44 questions
24replies
Subscribe to this topic