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Questions in topic: asset manager

0
answers
Votes: 0 Views: 9

Getting assets pulled into chunk0

Section: Packaging & Deployment
Product Version: UE 4.20
Comment Nov 25 '18 at 10:04 PM
1
answer
Votes: 1 Views: 398

AssetManager in cooked build doesnt work.

Section: C++ Programming
Product Version: UE Github Master branch
Answer Nov 19 '18 at 08:51 AM
1
answer
Votes: 0 Views: 47

asset manager loads all specified primary assets when project starts RESOLVED

Section: Using UE4
Product Version: UE 4.20
Comment Nov 07 '18 at 03:18 PM
1
answer
Votes: 0 Views: 64

Some questions about Asset Management. RESOLVED

Section: Using UE4
Product Version: UE 4.20
Comment Oct 26 '18 at 05:01 AM
0
answers
Votes: 0 Views: 29

why some maps are not found by asset manager "asset base class" selector

Section: Using UE4
Product Version: UE 4.20
Comment Oct 20 '18 at 06:56 AM
0
answers
Votes: 0 Views: 42

how to keep an async loaded Level in memory after set should be loaded to false

Section: Using UE4
Product Version: UE 4.20
Question Oct 18 '18 at 11:55 AM
2
answers
Votes: 0 Views: 180

Is there a way to get actual blueprint class from the Asset Registry?

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Oct 16 '18 at 01:49 PM
0
answers
Votes: 1 Views: 32

4.20 can't move or rename assets

Section: Using UE4
Product Version: UE 4.20
Comment Oct 01 '18 at 03:55 PM
1
answer
Votes: 0 Views: 33

BP asset editor blank RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Sep 29 '18 at 12:49 PM
0
answers
Votes: 0 Views: 24

Weird performances problems in UE4 content browser

Section: Bug Reports
Product Version: UE 4.18
Comment Sep 19 '18 at 08:14 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 16

How to track down a reference to asset?

Section: Using UE4
Product Version: UE 4.20
Question Aug 24 '18 at 01:50 PM
0
answers
Votes: 0 Views: 67

Load a subset of primary assets using the AssetManager

Section: Using UE4
Product Version: UE 4.20
Question Aug 22 '18 at 10:25 AM
0
answers
Votes: 1 Views: 775

Async Load Primary Asset

Section: Using UE4
Product Version: UE 4.17
Comment Jul 27 '18 at 01:56 AM
1
answer
Votes: 0 Views: 131

Examine Blueprint's functions with Python/CPP? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Jul 24 '18 at 12:34 AM
0
answers
Votes: 0 Views: 24

assets override

Section: Using UE4
Product Version: Not Selected
Question Jul 07 '18 at 09:05 AM
1
answer
Votes: 0 Views: 90

Attaching static mesh to animated/vr hand.

Section: VR
Product Version: UE 4.16
Answer Jun 10 '18 at 01:00 PM
0
answers
Votes: 0 Views: 158

Is it possible to only package a specific chunk?

Section: Packaging & Deployment
Product Version: UE 4.19
Comment May 04 '18 at 03:30 AM
0
answers
Votes: 0 Views: 127

How to move asset

Section: Using UE4
Product Version: UE 4.19
Question Apr 15 '18 at 02:27 PM
0
answers
Votes: 0 Views: 126

Asset Registry can't find files.

Section: C++ Programming
Product Version: UE 4.17
Question Apr 02 '18 at 07:02 PM
0
answers
Votes: 0 Views: 44

Create skeleton + mesh + animation + blueprint + physics association

Section: Using UE4
Product Version: UE 4.18
Question Mar 24 '18 at 08:15 PM
0
answers
Votes: 1 Views: 106

How to redirect asset path

Section: C++ Programming
Product Version: UE 4.18
Question Jan 24 '18 at 07:22 PM
1
answer
Votes: 0 Views: 166

Asset Manager creates duplicate asset types on engine reboot. RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Comment Dec 08 '17 at 02:16 PM
Thomas G STAFF
2
answers
Votes: 0 Views: 1.2k

RequestAsyncLoad can't find assets in packaged game RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Dec 06 '17 at 11:05 PM
2
answers
Votes: 0 Views: 974

Async Load primary asset class won't work after packing! RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Dec 06 '17 at 07:09 PM
1
answer
Votes: 0 Views: 248

Default AssetManager setup for maps doesn't work in packaged builds RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Nov 20 '17 at 08:19 PM
0
answers
Votes: 0 Views: 54

Does anyone know a fix on the umap save eror

Section: Using UE4
Product Version: UE 4.18
Question Nov 19 '17 at 04:58 PM
1
answer
Votes: 0 Views: 144

Get Bounds of Static Mesh Asset Without Loading It

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 24 '17 at 10:02 PM
1
answer
Votes: 0 Views: 651

Asset manager can't find data assets RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Comment Oct 21 '17 at 09:53 AM
0
answers
Votes: 1 Views: 145

Is there any way to add user data to a asset

Section: Using UE4
Product Version: UE 4.16
Question Aug 23 '17 at 09:18 AM
31 questions
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