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Questions in topic: asset pointer

2
answers
Votes: 0 Views: 52

Help With TDoubleLinkedList

Section: C++ Programming
Product Version: UE 4.18
Answer Oct 02 '18 at 01:32 AM
0
answers
Votes: 0 Views: 21

Adding UObject to DataTable

Section: Using UE4
Product Version: UE 4.19
Question Sep 06 '18 at 02:16 PM
1
answer
Votes: 0 Views: 39

Async loading assets directly to a hard reference?

Section: C++ Programming
Product Version: UE 4.20
Comment Aug 05 '18 at 05:24 PM
0
answers
Votes: 0 Views: 23

TArray - error C2663

Section: C++ Programming
Product Version: UE 4.19
Question May 12 '18 at 12:30 PM
1
answer
Votes: 0 Views: 34

[ShooterGame] Where in AShooterCharacter is AShooterWeapon defined?

Section: C++ Programming
Product Version: UE 4.19
Answer Apr 29 '18 at 02:41 AM
0
answers
Votes: 0 Views: 107

How to Unload Asset in memory loaded by StreamableManager

Section: C++ Programming
Product Version: UE 4.19
Question Apr 16 '18 at 03:14 AM
0
answers
Votes: 0 Views: 165

How to Unload Asset in memory loaded by StreamableManager

Section: C++ Programming
Product Version: UE 4.19
Question Apr 15 '18 at 03:26 AM
Answer Apr 05 '18 at 09:37 AM
0
answers
Votes: 0 Views: 98

Asset Registry can't find files.

Section: C++ Programming
Product Version: UE 4.17
Question Apr 02 '18 at 07:02 PM
1
answer
Votes: 0 Views: 34

Differencet between .Object != nullptr & Succeed() RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Mar 15 '18 at 06:20 PM
2
answers
Votes: 0 Views: 179

Restrict FStringAssetReference to Level assets only RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Feb 14 '18 at 04:25 PM
0
answers
Votes: 3 Views: 314

How to solve problem of TSoftObjectPtr Get() asset fail in packaged build?

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 28 '18 at 08:28 PM
0
answers
Votes: 0 Views: 350

TSoftClassPtr/TSoftObjectPtr Construction problem

Section: C++ Programming
Product Version: UE 4.18
Question Jan 22 '18 at 07:10 PM
0
answers
Votes: 0 Views: 47

TAssetSubclassOf pathname reset during garbage collection?

Section: C++ Programming
Product Version: UE 4.16
Question Jan 12 '18 at 02:10 AM
0
answers
Votes: 0 Views: 49

Does anyone know a fix on the umap save eror

Section: Using UE4
Product Version: UE 4.18
Question Nov 19 '17 at 04:58 PM
1
answer
Votes: 0 Views: 132

How do I load an actor Asset Pointer? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Nov 01 '17 at 09:55 PM
0
answers
Votes: 1 Views: 193

Async Loading UPROPERTY TAssetPtr<>

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 21 '17 at 11:02 PM
0
answers
Votes: 0 Views: 53

Ghost Asset - Duplicate map

Section: Packaging & Deployment
Product Version: UE 4.16
Question Oct 17 '17 at 01:12 PM
0
answers
Votes: 0 Views: 63

Saving Asset Ptrs

Section: C++ Programming
Product Version: UE 4.17
Question Oct 09 '17 at 01:47 PM
0
answers
Votes: 0 Views: 145

USaveGame and serializing the minimum necessary info

Section: C++ Programming
Product Version: UE 4.16
Question Jul 30 '17 at 10:12 PM
0
answers
Votes: 0 Views: 26

Socket Items Do not Appear

Section: Using UE4
Product Version: UE 4.16
Question Jul 02 '17 at 11:50 AM
1
answer
Votes: 0 Views: 226

Strange null pointer exception RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Comment Jun 12 '17 at 03:39 PM
0
answers
Votes: 0 Views: 46

Any asset that meats my description?

Section: Marketplace
Product Version: Epic Games Launcher
Question May 20 '17 at 03:06 AM
1
answer
Votes: 0 Views: 98

Can I use static mesh stylus as pointer of widget interaction?

Section: Using UE4
Product Version: UE 4.15
Answer May 04 '17 at 12:24 PM
1
answer
Votes: 0 Views: 81

Why won't TAssetPtr won't accept UPaperSprite as a type

Section: C++ Programming
Product Version: Not Selected
Comment Feb 13 '17 at 07:42 AM
1
answer
Votes: 0 Views: 265

Assignment Operations and TArrays RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Feb 11 '17 at 07:15 AM
0
answers
Votes: 0 Views: 27

Grass asset for 4.12.5

Section: Using UE4
Product Version: UE 4.12
Question Jan 22 '17 at 06:47 PM
1
answer
Votes: 0 Views: 62

[GC] Object variables collected prematurely RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Dec 04 '16 at 06:07 PM
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