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Questions in topic: asset pointer

1
answer
Votes: 0 Views: 21

Async Loading Assets from DT to Brushes only last asset is shown

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Feb 04 '19 at 05:22 AM
0
answers
Votes: 0 Views: 9

Can I constrain the camera to a path?

Section: Using UE4
Product Version: UE 4.21
Question Feb 01 '19 at 10:06 PM
1
answer
Votes: 0 Views: 233

Asset Registry can't find files.

Section: C++ Programming
Product Version: UE 4.17
Comment Jan 15 '19 at 02:33 PM
0
answers
Votes: 0 Views: 7

Move or giftaway an asset possible?

Section: Marketplace
Product Version: UE 4.20
Question Jan 02 '19 at 09:36 AM
2
answers
Votes: 1 Views: 91

Help With TDoubleLinkedList RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Dec 29 '18 at 02:31 PM
1
answer
Votes: 0 Views: 125

How to iterate all assets in Folder without using the Asset Registry? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Dec 10 '18 at 07:18 PM
0
answers
Votes: 0 Views: 48

Adding UObject to DataTable

Section: Using UE4
Product Version: UE 4.19
Question Sep 06 '18 at 02:16 PM
1
answer
Votes: 0 Views: 122

Async loading assets directly to a hard reference?

Section: C++ Programming
Product Version: UE 4.20
Comment Aug 05 '18 at 05:24 PM
0
answers
Votes: 0 Views: 39

TArray - error C2663

Section: C++ Programming
Product Version: UE 4.19
Question May 12 '18 at 12:30 PM
1
answer
Votes: 0 Views: 47

[ShooterGame] Where in AShooterCharacter is AShooterWeapon defined?

Section: C++ Programming
Product Version: UE 4.19
Answer Apr 29 '18 at 02:41 AM
0
answers
Votes: 0 Views: 237

How to Unload Asset in memory loaded by StreamableManager

Section: C++ Programming
Product Version: UE 4.19
Question Apr 16 '18 at 03:14 AM
0
answers
Votes: 0 Views: 202

How to Unload Asset in memory loaded by StreamableManager

Section: C++ Programming
Product Version: UE 4.19
Question Apr 15 '18 at 03:26 AM
Answer Apr 05 '18 at 09:37 AM
1
answer
Votes: 0 Views: 39

Differencet between .Object != nullptr & Succeed() RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Mar 15 '18 at 06:20 PM
2
answers
Votes: 0 Views: 217

Restrict FStringAssetReference to Level assets only RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Feb 14 '18 at 04:25 PM
0
answers
Votes: 5 Views: 477

How to solve problem of TSoftObjectPtr Get() asset fail in packaged build?

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 28 '18 at 08:28 PM
0
answers
Votes: 0 Views: 482

TSoftClassPtr/TSoftObjectPtr Construction problem

Section: C++ Programming
Product Version: UE 4.18
Question Jan 22 '18 at 07:10 PM
0
answers
Votes: 0 Views: 53

TAssetSubclassOf pathname reset during garbage collection?

Section: C++ Programming
Product Version: UE 4.16
Question Jan 12 '18 at 02:10 AM
0
answers
Votes: 0 Views: 67

Does anyone know a fix on the umap save eror

Section: Using UE4
Product Version: UE 4.18
Question Nov 19 '17 at 04:58 PM
1
answer
Votes: 0 Views: 170

How do I load an actor Asset Pointer? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Nov 01 '17 at 09:55 PM
0
answers
Votes: 1 Views: 244

Async Loading UPROPERTY TAssetPtr<>

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 21 '17 at 11:02 PM
0
answers
Votes: 0 Views: 67

Ghost Asset - Duplicate map

Section: Packaging & Deployment
Product Version: UE 4.16
Question Oct 17 '17 at 01:12 PM
0
answers
Votes: 0 Views: 102

Saving Asset Ptrs

Section: C++ Programming
Product Version: UE 4.17
Question Oct 09 '17 at 01:47 PM
0
answers
Votes: 0 Views: 162

USaveGame and serializing the minimum necessary info

Section: C++ Programming
Product Version: UE 4.16
Question Jul 30 '17 at 10:12 PM
0
answers
Votes: 0 Views: 28

Socket Items Do not Appear

Section: Using UE4
Product Version: UE 4.16
Question Jul 02 '17 at 11:50 AM
1
answer
Votes: 0 Views: 356

Strange null pointer exception RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Comment Jun 12 '17 at 03:39 PM
0
answers
Votes: 0 Views: 49

Any asset that meats my description?

Section: Marketplace
Product Version: Epic Games Launcher
Question May 20 '17 at 03:06 AM
1
answer
Votes: 0 Views: 109

Can I use static mesh stylus as pointer of widget interaction?

Section: Using UE4
Product Version: UE 4.15
Answer May 04 '17 at 12:24 PM
1
answer
Votes: 0 Views: 98

Why won't TAssetPtr won't accept UPaperSprite as a type

Section: C++ Programming
Product Version: Not Selected
Comment Feb 13 '17 at 07:42 AM
1
answer
Votes: 0 Views: 334

Assignment Operations and TArrays RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Feb 11 '17 at 07:15 AM
32 questions
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